AI Insights · Timothy · July 2024
Top 5 Superhero Games on Android in Ukraine: Q2 2024 Performance
Explore the performance of the top 5 superhero games on Android in Ukraine for Q2 2024, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 superhero games on the Android platform in Ukraine showcased varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared:
Marvel Contest of Champions from Kabam Games, Inc. saw significant fluctuations in revenue, peaking at $3.9K in the last week of April. Downloads spiked to 1.2K during the same period, and weekly active users increased to nearly 4K. The game experienced another boost in revenue to $3.8K in the second week of June, with a corresponding rise in downloads to 1.3K by the end of the quarter. Active users also showed an upward trend, reaching 3.9K in the final week.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a notable revenue peak of $2.6K in the fourth week of April. The game’s active users declined from 35 to 18 over the quarter, reflecting a downward trend in user engagement. Revenue followed a similar pattern, with a significant drop to $361 in mid-June before a slight recovery to $937 by the end of the quarter.
MARVEL Future Fight from Netmarble experienced a revenue high of $3K in early May. Downloads were relatively stable, with minor fluctuations, and peaked at 277 in the fourth week of April. The game maintained a robust weekly active user base, reaching over 10K in multiple weeks, and ended the quarter with around 8.5K active users.
MARVEL Strike Force: Squad RPG by Scopely showed a consistent revenue stream, with a peak of $1K in mid-May. Downloads peaked at 1K in early May, while active users fluctuated, peaking at 3.5K in mid-April before declining to just over 2.1K by the end of June.
Injustice 2 from Warner Bros. International Enterprises had a steady revenue increase, reaching $917 in the last week of June. Active users showed a gradual decline from 372 at the start of April to 269 by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.